A villager’s level can be viewed both within its trading menu, and on a small colored badge on their clothing. Trading with villagers now gives them experience, and new trades are only unlocked when the villager levels up. The first thing one might notice upon attempting to trade with a villager is that they now have their own experience bar and leveling system. The villager trading system as a whole has also changed significantly. I know some people were worried that enchanted books would be removed from villager trading, but don’t panic, they’re still available! Others are small quality of life improvements, such as the added ability to sell beetroots to farmers, like other crops always have been. Some of these trades make previously difficult to obtain items, such as tipped arrows, more readily available. To start, there’s many new trades, and even a new villager profession (the mason). However, there are many small changes that build together into a significant overhaul of the trading system. ![]() Interested so far? There’s even more new villager mechanics, including big changes to trading! Click “keep reading” to see the rest of the post.Īt first, trading may appear much the same as in earlier versions. In Bedrock addition, ringing the bell sends villagers running, but in Java, ringing it currently has no effect. They tend to this right after waking up in the morning, and right before nighttime. The bell works as a meeting point, a place for villagers to come together and talk, when they’re not doing work. A new block called a bell is also important (though not necessary) for your villages. There’s one more new piece to villages, though. This means villagers no longer all collect within a single house! While not as huge of a game-changer as the workstation system, it’s a nice addition.Ī villager sleeps in a minimalist village A full list of workstations and professions can be viewed below.īut why do you need beds in a village? Well, villagers sleep now, of course! Rather than just standing behind a door all night, they actually claim a specific bed and sleep there. For example, farmers use the brand new composter as a workstation, while weapon smiths use grindstones. Many new utility blocks have been added in 1.14 to act as workstations. All villager professions have an associated workstation. By claiming a workstation, villagers become the profession associated with that workstation. Villagers no longer spawn with a profession, instead they spawn as “unemployed” villagers, which then claim a workstation. Workstations are also important for another reason. In order for trades to refresh, villagers must travel to a workstation, and do this work. So what are workstations? Well, villagers now do “work”. Villager breeding is currently broken, but appears to now be based on bed number and workstation number, with one of each per villager in the population. ![]() That is to say, if you have 9 doors, and 2 villagers, they would produce a third villager, to satisfy the 1:3 ratio. Previously, villager population was determined by a rate 1:3 villagers per door. I will go more into what a workstation is later, and why beds are needed. Rather than basing villages off of door number, villages now require at least one bed, and one “workstation” to be considered a valid village. In fact, doors don’t matter at all anymore. Prior to 1.14, villages were determined to exist based on the number of doors near villagers. ![]() Hopefully you find this post informative, and share it if you do! So what was actually changed about village mechanics in these snapshots? Here I’m going to go into the major changes in village creation, villager trading, and more, especially the brand new features added in last week’s snapshot. ![]() As we near the release of Minecraft Java 1.14, the “Village and Pillage Update”, the snapshots are reaching a point of feature completeness.
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